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Källa: | Sovremennye Issledovaniâ Socialʹnyh Problem, Vol 0, Iss 1, Pp 202-212 (2016) |
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Information om utgivare: | Science and Innovation Center Publishing House, 2016. |
Utgivningsår: | 2016 |
Ämnestermer: |
геймификация, игровые практики, предпринимательство, молодежь, регион, Social Sc
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Beskrivning: |
In article are investigated game practicians and mechanisms in the context of business activity. The attention is focused on theoretical pre
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Databas: | Directory of Open Access Journals |