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Source: | Journal of Gaming & Virtual Worlds. 13(3):249-264 |
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Subject Terms: |
World of Warcraft, emotional support, guild membership, informational support, network analysis, reciprocality, social support, 魔兽世界
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Description: |
World of Warcraft (WoW) is one of the most popular massively multiplayer online games. Previous studies have found evidence of in-game and o
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Database: | SwePub |