Laddar…
Sparad:
Källa: | Journal of Gaming & Virtual Worlds. 13(3):249-264 |
---|---|
Ämnestermer: |
World of Warcraft, emotional support, guild membership, informational support, network analysis, reciprocality, social support, 魔兽世界
|
Beskrivning: |
World of Warcraft (WoW) is one of the most popular massively multiplayer online games. Previous studies have found evidence of in-game and o
|
Databas: | SwePub |